﻿using System;
using System.Collections.Generic;

[Serializable]
public class GameData
{
    public int currency;
    public SerializableDictionary<string,float> settingData;
    public SerializableDictionary<string, int> backpackItemData;
    public List<string> equipItemIds;


    public GameData()
    {
        currency = 0;
        settingData = new SerializableDictionary<string,float>();
        backpackItemData = new SerializableDictionary<string,int>();
        equipItemIds = new List<string>();
    }



}

